【base.fgd】起源9月17日实体更新
本帖最后由 472365810 于 2015-9-17 18:55 编辑base.fgd的实体内容更新(略少,毕竟才60m的更新)
新实体两个:
固体实体(推动、动力学):
trigger_apply_impulse
固体实体(传送、面向、体积):
trigger_teleport_relative
新参数两处:
point_spotlight(点实体_聚光灯)
Ignore Solid <Yes/No>:
If set, this spotlight won't trace for solids.
prop_static(道具实体_静态模型)[*_base]
Generate (and use) lightmaps for this static prop generatelightmaps <choices>
Lightmap Resolution X lightmapresolutionx <integer>
The resolution of the generated lightmap in the X (or U) direction (only used if Generate Lightmaps is Yes)
Lightmap Resolution Y lightmapresolutiony <integer>
The resolution of the generated lightmap in the Y (or V) direction (only used if Generate Lightmaps is Yes)
trigger_apply_impulse和trigger_teleport_relative实体最早出自tf2
{:32_795:}所以TTT就出问题了? 好玩√真好玩 trigger_apply_impulse 有用法讲究吗? {:27_151:}
2个触发器好像能搞些新的玩意的样子 RainyH2O 发表于 2015-9-17 21:55
2个触发器好像能搞些新的玩意的样子
两个新实体从TF2搬的{:28_191:} {:32_783:}所以说汉化没用了?
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