签到天数: 756 天 [LV.10]以坛为家III

Sakuya_L1ng
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本帖最后由 Small肉丸ヤ 于 2016-2-18 10:25 编辑
原文地址:http://csgo.gamebanana.com/maps/188808
ze_santassination
Created by Luffaren - pellevoice@gmail.com
Created for the Mapeadores Zombie Christmas mapping contest - got 1st place.
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Santa has gone naughty, and saving Christmas is up to you!
Go forth through an epic journey across 4 stages with items, events, bosses and something unknown.
Are you able to reveal Santa's truth? There might be more to it than you think.
Good luck!
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The map contains:
- 64 player spawn
- 6 items
- Npc's
- Bosses
- 4-5 Stages (8-10 including the "eternal truth" mode)
- Something extra
There is an admin room just above where you spawn (look at the minimap on round start)
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>>> CHANGELOG v1_2 <<<
This version should be the finished/stable one with no major issues.
If there is nothing too major to fix i'll probably let this version be the final one.
Still, feel free to provide any feedback if you have any.
Even if i don't update the map i'll keep it in mind for my next project(s).
>>> GENERAL:
- changed the minigun effect-timer, this should not let the effect glitch out/become invisible when servers are under heavy performance
- increased damage/effect on most items (did not buff/nerf minigun push)
- increased healthkit duration from 3 seconds to 5 seconds
- changed the self-killing timer on the explosions, this should assure that all zombies gets hurt
- made the rocket launcher rocket hurt a whole lot by itself (before exploding)
- added music list (in admin room + behind spawn on PROLOGUE)
- added a new button to the admin room (brace your ears, sorry)
- reindeers hurt more now (v1 had 90, v1_1 had 40, this version has 60)
- increased beaver damage slightly (from 50 to 60)
- added the "eternal truth" mode (are you up for the challenge?)
>>> PROLOGUE:
- the stampede is slightly harder now with the buffed reindeers
- you can now skip the ending cutscene where mufasa lies dead (shoot the dead-mufasa for 10k hp in order to skip)
- the trigger_hurt at the end should not kill surviving humans now
- changed the stampede rock-push slightly, also added invisible blockers above to prevent zombies exploiting from flying up
>>> ACT I:
- increased the total hold time slightly
- disabled collision on some trees/branches
- delayed teleporter that leads just outside the beaver-boss room
>>> ACT II:
- clipped the spawn area sides, you can't fall down by mistake now
- clipped the ice-elevator sides, people shouldn't get crushed now
- changed the displacements/pushes under the water, people shouldn't get stuck now (if you get stuck, !ztele or wait for teleport)
- added extra teleporters inside the santa factory (you shouldn't get teleported all the way back to the entrance now)
- delayed teleporter at santa factory entrance
- added a laser item behind the ice-elevator
- if you dislike my mixtape something extraordinary will happen at some point in the stage
- united the CT/T push at bridge
- nerfed several areas of the stage, it should be easier to hold now
- sled-edgers will be punished now
- added invisible blocker to avoid zombies glitching to the other side of the sled ride
- made the pizza in the pizza room non-collidable, this will prevent you from glitching out/stop as you jump
- reworked the displacements at the end of the sled ride, people shouldn't get stuck anylonger
>>> ACT III:
- changed material on a specific breakable
- blocked off an exploit at the right path elevator
- buffed boss HP in general
- increased time before the door closes, added console messages for this as well (first santa boss door)
- delayed the teleport leading outside the tower, people holding shouldn't be punished
- nerfed the truth on various parts
================================
Enjoy!
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