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[LV.4]偶尔看看III

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发表于 2012-8-30 10:56:36 | 显示全部楼层 |阅读模式
游戏昵称:4lfred5II | CS2金币:0 | CS:GO金币:995 | SteamID: STEAM_0:1:32570895

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本帖最后由 wsvg14 于 2012-8-30 10:58 编辑

首先呢,是僵尸逃跑的WIKI: http://zombieescape.wikia.com/wiki/Zombie_Escape_Wiki
注:服务器列表里头也有乐园的服务器呢(真不知道怎么找到了,以前的WIKI还没有呢)
再说个能直接去看汉尼拔文章的方法(可适用于不和谐站)
点这个链接:https://www.google.com/reader/  这是谷歌阅读器的HTTPS版本(HTTP也可以看他文章,不过还是用HTTPS好点,怕以后拦截)
然后把汉尼拔博客的地址http://rafuron.wordpress.com/订阅
然后就可以看他文章了ING!
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发表于 2012-8-30 10:58:25 | 显示全部楼层
好无聊………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………
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发表于 2012-8-30 11:10:16 | 显示全部楼层
生化危机
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发表于 2012-8-30 12:05:15 | 显示全部楼层
游戏昵称:MarcusCaeciliusPiso | CS2金币:0 | CS:GO金币:3640 | SteamID: STEAM_0:0:42341444
Google的https链接极其容易(而且几率很大)被拦截……如果没有开着GAE,Psi3之类的东西………………

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这样做是为了可以访问,我的订阅上有好几个不和谐站,全是只能用HTTPS阅读器或者用FQ软件才上的去  发表于 2012-8-30 14:07
僵尸樂园1服地图[漢]化组 - Associatio Traductioni Edeniae Zomborum
PER PONTEM LINGVAE VSQVE AD LAETITIAM PVBLICAE
以此语言通桥,成彼大众乐土

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论坛管理Storm Alliance

发表于 2012-8-30 13:33:27 | 显示全部楼层
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竟然還有這麼一個wiki。。。
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发表于 2012-8-30 14:27:27 | 显示全部楼层
About LMS, Luffaren’s Secret and Junon!

Ey everybody, sorry we aren’t posting a lot.

                                                                 Hannibal & ZE Last Man Standing

Hannibal has been busy: moving to Ireland, starting his first job, even looking for a place to call of his own in a new country… On his free time he has been working on the Prefab’s Program, and hopefully he will get the last bugs sorted out and release it soon enough.

Once he goes back to mapping ZE Last Man Standing I don’t know how long it will take for him to release; and now that he has a job to adapt to he probably doesn’t neither. We will let you know more about this matter in the future.

                                                                Luffaren & his Secret Project for ZE

About Luffaren‘s Secret Project (I hope he reveals it soon enough; I’m tired of calling it Secret Project, XD); it won’t probably release before 2013. But don’t get fooled, he is working a lot on it and not slacking at all; everyday he works several hours towards its completion.
The thing is… He is doing lots of things; and he even decided to go the extra mile and make his own models for Bosses, Monsters and NPCs instead of using models ported from other games. They really show as home-made (dont expect game-quality models and laughts are quaranteed) but they are good enough to understand what they represent and so you can shoot them; so that should be enough

He is thinking about releasing some Screenshots and/or Videos at some point this year; maybe this next month, showing the systems he has been working on. Like an improved Random-Weather system (way better than the one in Predator Ultimate) and others for random map details to make the holds and other details to change between playthroughts.
Right now he is aiming for at least 12 Stages in a Consecutive-Progressive Way (like Minas Tirith), each wich its own boss and other dangers. While doing this humongous project he is also doing lots of smart mapping and well thought systems to avoid and bypass the engine limitations… So you see why is taking him so long even if he is not slacking.

                                                                      Kaemon & ZE FFVII Junon

Myself… I’m working hard on Junon. Yesterday I was googling pictures to use as reference when I saw the ones I posted when I revealed the project… And was surprised to realize that was almost a year ago… Shame on me.

Is not that the map is so big and complicated (even if is still a big map, is not THAT big) or even that I don’t have enought free time (that’s the only thing I have, being unemployed at the moment), but just pure slackness from my part… I had been up to several months in a row without even touching the map… Well, that is over; and I intend to release it this year. Right now I was mapping and I’m going back to it as I post this.

Right now the plan is having around 7-8 escape vehicles located in different places, making it similar to a Stage-Based map. However those stages will share the spawn and many paths and locations just to be split at some point depending what random path was chosen.
My idea is also including 4 difficulties (Easy, Normal, Hard and Extreme); but those difficulties won’t be tied to the path (except maybe the Extreme ones); so sometimes you will have to play the Easy Path while escaping on the Helicopter on the Airport, while sometimes the Easy Path will lead you to Junon’s Reactor and using a Blue Submarine to escape; so all possible paths (except maybe the Extreme ones) will have versions for all difficulties.
The idea here is so even if the map has 8 “Stages“, you aren’t forced to play all 8 in a row to see the “ending” or “win the map“, since I believe 4 difficulties is a quite good number in my opinion; and this also will make the map change quite a lot when playing it again; making it less likely to get old fast. And even if your server of election would happen to ALWAYS FAIL on Easy, you would still be able to see 6 different stages throught different playthroughts.

Want to do a quick note here: the stages that will be played and their difficulties will be chosen when the map loads; so if it decided this time that you need to go to the airport and escape on an helicopter on Easy, you will keep repeating that “stage/path” until you beat it; it won’t change randomly from round to round.

Being based on FFVII and inspired because how much I liked Mako Reactor for Zombie Escape, the map will obviously have materias. Right now its planned to have more materias than Mako does, but I have yet to decide if they will all spawn each round or not; or just use them, like the Random Paths, to add variety to the map. If I were to do this last thing I would (for example) give sometimes Gravity and sometimes Ice, when both pretty much do the same thing: Hold the zombies in a place. I guess you get the point.

So that’s pretty much it… However I was wondering… What do you expect from Junon? Is there something specific you want/expect to see in the map? What would you like it to be like?
I have everything kinda sorted out (exception of a couple minor things that I’m waiting for the map to be complete to see what should be better); but maybe I’m missing something or something you guys post convinces me otherwise or makes me think twice about something.

And about bosses… I’m planing to include bosses; and even if I have several ideas I’m not completely sure wich ones will make the cut in case I don’t make all of them.
Right now I’m thinking about not having any boss in Easy; having a boss in Normal where zombies are just caged away; having a boss in Hard where zombies are allowed in the fight (similar to Hyper and Ultimate Predators) and having a really hard/fnal boss for Extreme.

Oh, and one last thing… Since people always seem to crave for more difficulties; I had planned that if you win the map on Extreme; a warning will show that the next time the map is played (this info gets lost when the server is restarted) it will start directly on Normal (skipping Easy) and adding a new difficulty (like Extreme 2, but thinking about calling it Insane); this way you can always keep adding difficulties (if needed/wanted) while not forcing people to extend 5 times the map to see everything. What do you guys think?

This wasn’t a quick rant after all… Waiting for comments this time around! XD
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