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本帖最后由 472365810 于 2015-6-23 00:47 编辑
skullz做的destruction_of_exorath修复和重制
ze_destruction_of_exorath_re1:
= Entwatch fixed & supported, packed in the map
= Particle fix by Kaemon is also applied in the map
### ADDED:
= Added a new level check system that is way more accurate and trustable
= Added a new item check system so we dont need the oldskool filters anymore
= Added a warmup round for new players downloading the map, you can however be killed so hiding is the best option, the building is more open aswell for extra hide spots
= Added a voting system when all levels are played out, the voted level will repeat all rounds until mapchange
= Added a location randomizer for the secret levers that disable the annihilation attack from the boss, each lever has 4 locations but they are all close to eachother
= Added some boss growl effects in the bossfight songs, done by Lev
### CHANGED:
= Changed the point system for screenshots, every won level will give 200 points and on the final level win 1000 points
= Changed the boss damager, since the boss has a new moving system (check bellow), the damage hit is dropped aswell, from instant kill to 75DMG per hit
= Changed a lot of trigger work to reduce the brush amount, so if a teleporter or trigger is broken please report this
= Changed all the hud hints so they are no longer interupted by the entwatch hud, for the items the text will show in the item color aswell
= Changed the spawn prop system that shows you the current level, it is in a bit better system using less entities to do the same work
= Changed the calculation from the special attack from the bosses, due the new timers it all works together now, the attack launches now dynamic based on his health left
### FIXED:
= Fixed the irritating lagg at spawn for once and for all
= Fixed the boss health system
= Fixed the boss countdown timer for his special attack
= Fixed the boss moving system, better system used from my Harry Potter map
= Fixed some entitie work, made it more complex but atleast we got a lot of them trimmed
= Fixed some world geometry contruction so the brush percentage goes down as there were way too many brushes used for what it was
= Fixed some prop issues related with fading and collisions, mostly aimed on the collision issues
= Fixed some bad compiling with a couple door structures at the verry end of the map
= Fixed a nuke glitch were you could survive it as a zombie when standing in a specific spot
= Fixed a filter glitch that could lead to crashing the server
* There might be more i did but this is afaik what was done. Play it and see it for yourself!
添加新的关卡检测机制,更准确可靠。
新增神器检查系统,所以我们不再需要老旧的过滤器。
添加一个新玩家们下载地图的热身回合,但是你会死,所以躲着防止被爆是最好的选择,增加更多额外的隐藏点。
添加一个玩家投票系统当所有关卡都被完成的时候,所有玩家投票重复哪一轮关卡。
添加四个秘密杠杆要素,以禁用boss的毁灭性攻击。
添加boss战的音乐。
改变截图系统(甚麽鬼),每关可以得到200分,最终将有1000分。
改变boss的伤害,因为boss添加了新的移动系统(检查条),以及攻击玩家时伤害降低(从一巴掌秒杀到每巴掌75DMG)
改变触发系统减少了固体实体的使用量,所以如果有传送点不能触发请报告。
改变神器的HUD的显示方式,不仅仅只有entwatch HUD。
改变实体生成系统,只生成当前正在执行的关卡的实体这样可以用较少的实体做同样的工作(会优化fps)。
改变boss的特殊攻击计算方式,用新的logic_timer。
修复一开始就不公平的出生点(有些出生点一开始就离得比较远)。
修复boss的血量计算系统。
修复boss特殊攻击cd的logic_timer。
修复boss的移动系统,来自于哈利波特boss的计算移动方式。
修复一些实体的效用,添加更为复杂的实体触发结构,不过我们有好好修整。
修复一些固体和固体实体的结构(会优化fps)。
修复一些道具的物理碰撞相关问题,主要是针对碰撞组的问题。
修复一些错误的编译和一个几何门的结构,在地图的结尾。
修复核爆错误,当你站在某个特定的点还可以活下来。
修复过滤器的错误可能会让服务器崩溃的问题。
ze_destruction_of_exorath_re2:
= Entwatch fixed & supported, packed in the map
= Particle fix by Kaemon is also applied in the map
### ADDED:
= Added a quickrushed minimap so the radar has something to show aswell
### FIXED:
= Fixed the boss health system, i reduced it a lot now and i remade the hitboxes caus they were pretty small aswell
= Fixed the hint messages for the weapons, they got messed up due the entspy fix
= Fixed a missing wall to prevent players going to the wrong way
EntWatch HUD 支持和打包进此地图
kaemon的粒子特效修复应用于此地图
添加了快跑迷你地图,在雷达上可以看见。
修复boss的血量,减少了很多血,因为boss的攻击判定hitbox有点太小了。
修复神器提示信息的错误,之前用entspy所以搞砸了。
修复不知道当初哪里弄丢的墙来防止玩家走错路线。
地图可能需要mp_roundtime 9时间以上(来自info.readme.txt)。
下载地址:http://pan.baidu.com/s/1nt7no3v
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