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FF果断要改动许多东西了...

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精华贴大神Storm Alliance捐助贡献奖章特殊贡献獎章泉此方2泉此方

发表于 2012-3-8 22:02:07 | 显示全部楼层 |阅读模式
游戏昵称:Kirby君 | CS2金币:0 | CS:GO金币:1279 | SteamID: STEAM_0:1:25916048

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SPAWN AREA (Trains):
- Added some ladders behind the trains to the sidewalk.
- Added a ladder that allows players to reach the beam where zombies are teleported at the beginning.
- Added some Lights to make the ladders more visible.
- Made non-solid the LightProps between the trains and the sidewalk.
- Added a new wagon on the back of the trains to avoid zombies falling down and getting teleported again.
- Made the ladders currently visible behind the trains (small part of the prop) usable.
- Fixed the Trigger that gives 100HP (or Red Buf when proceeds) to human not affecting humans using the second exit that appears on Extreme 2.
CITY AREA:
- Changed the way the whole area closes when someone advances. Now the whole city gets closed instead of leaving a corridor in the midle of it. The teleport is located in the same place as the Extreme modes.
- Previous change got rid of many camping spots that became unreachable after the city area closing.
- Fixed the cinema wall being breakable by players. Now only breaks during the Extreme 2 explosions..
- Previous change makes it unnecesary, but fixed the Trigger Teleports not reach the whole interior of the cinema on normal modes.
- Reverted the Warehouse door being openable by humans. It now only opens to zombie-damage or at the begining of ZM and Extreme 2 mode.s
- Made non-solid the Sign near the button on the city are hold. It was annoyingly stucking people.
- The roof of the Wood House and the Brothel House are now reachable.
PIPES AREA (Between City and Bridge):
- Removed a too good camping-spot that was really hard to reach and that was easily abused during ZM rounds. Now the ceiling beams and props are non-solid, so you can’t stay on them.
MAKO REACTOR (Entrance and Elevator Room):
- Added a player clip to an area that could be reached with extra jumping from VIP or server settings.
- Reworked the elevator ladders. Now they are always present (so they don’t glitch) but located on a new vent behing the elevator.
- The Zombie-Vent on the Elevator Room opens now 3 seconds faster (on the way down).
CORE REACTOR:
- Added visible details to an invisible wall that already existed on top of the bottom ladder to prevent humans jumping to their deaths when leaving the Core after defeating Bahamuth.
- Fixed a small area near the bomb zone where zombies weren’t getting affected by the Jail-Teleport.
- The Teleports on the Pipes/Ladders now disappear when the music changes after planting the bomb; allowing late zombies to jump directly to the bridge for some serious action. (Previously they were disabled after defeating Bahamuth)
EXTREME 2:
- Added a crate just after the Cinema on the City Area that allows zombies to attack the hold zone from the top of the wall.
ZM MODE:
- ZM Mode has been moved to the very end (after winning Extreme 2), instead of being between Extreme and Extreme 2.
- Reduced the HP given to humans to survive the nuke. If somehow a zombie glitches (getting this value) the round will end (killing everyone) after 10-20 seconds; instead of running until the round time ends.
- The second path between the Spawn Area and the City Area, through the Warehouse, now opens on ZM.
- Disabled the Healing-Zombie Triggers some seconds before the nuke occurs. Humans switching to Terrorist could touch one of them and die by the nuke.
MATERIAS:
- Materias are now filtered. Only the owner of the materia can use it. Ignite has been removed (since is no longer necessary). You don’t have to be afraid any longer of using a materia you don’t own by mistake, or of having your materia wasted by another person.
- Previous change makes unnecessary for Heal materia to un-ignite people, so it got removed.
- Reduced the duration of both the Fire Area and Ignite Time on Fire++
- Reduced the duration of Wind+ from 7 to 5 seconds.
- Ice now affects Bahamuth, slowing him down and giving the humans 5 extra seconds to finish him (was added on the last patch but wasn’t working properly).
- Ultima is now more “Cube-Like” instead of “Flat”, avoiding the weird Area of Effect when dropping it on the floor.
———- EVERYTHING UP TO THIS LINE ALREADY IMPLEMENTED ———-
(Everything under this line has not been fixed yet and can change or be removed)
(The following text is of less quality and may not be precise or self explanatory until the fixed version is added on top of this line along with the already-made fixes)
- Electro and Fire damage will be disabled (or reduced to 1) when the last bunker door is closed (or maybe always, since they are not meant to kill zombies)
- Will colour the people that used Ultima, Earth, and maybe Gravity (and maybe the rest of the materias). With the new system only owners of the materia will be able to use them, but they can still use them (specially Earth and Ultima) to troll the team. Coloring will make spotting them easier for the admins in case they want to take measures against them.
- Will try to fix a case where two materias spawn in the same place (occurs in the BIG ELEVATOR ROOM) and one of the materias goes flying to the other side
of the room (the path that zombies taking the Vent instead of Elevator use).
- Fix Heal Materia hudhint telling that it gives 350 HP when it does give 225 HP.
- Gravity will hurt Bahamuth. Wind will be still useless.
- Will fix/improve Wind to avoid it glitching (zombies knifing the owner, or ignoring it when dropped). Aparently this can happen since last CS:S patch?
BAHAMUTH:
- Will at last fix the infamous “Bahamuth is RETRIEVING” message.
- Extreme 2 Bahamuth will cast Gravity now.
- Ice will now affect Bahamuth correctly (it should stop him for 5seconds, giving extra time). (Will include Freeze animation if possible).
- Extreme 2 Bahamuth HP formula will be looked at; aparently he becomes harder again after a minimum of people reach him; instead of being linearly easier with more people, it becomes imposible with too many.
- Will reduce/remove the Igniting factor of Extreme 2 Bahamuth Fire Materia Attack. It laggs to much due to so many people being ignited, many times, inside each other.
- Fix the problem of using Fire (for the first time) after Bahamuth retreats (or shortly before), making Bahamuth being ignited when humans pass in front of him, making them getting slowed by the Fire-Ticks (Ignite Bahamuth for 1 sec after he retreats and/or disalow being ignitable after he does so).
- Humans for Bahamuth HP will be counted AFTER the zombies are teleported to the Jail, instead when passing the push in the middle of the bridge. (So infected humans while holding on the bomb won’t count towards Bahamuth Total HP)

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精华贴大神Storm Alliance捐助贡献奖章特殊贡献獎章泉此方2泉此方

 楼主| 发表于 2012-3-8 22:03:13 | 显示全部楼层
游戏昵称:Kirby君 | CS2金币:0 | CS:GO金币:1279 | SteamID: STEAM_0:1:25916048
ENDING:
- Will try again to fix the infamous Sephiroth Glitch.
- Will fix that sometimes zombies can win the round.
- Will fix that zombies can hurt Bahamuth and Sephiroth.
- Extreme 2 Sephiroth will probably be changed. Maybe it won’t need to be shoot anymore, maybe the HP will be reworked so is not harder with extra people, maybe will increase by some seconds the time it takes for the door to close; maybe will make him hurt/kill zombies aswel… Not sure what exactly.
- Maybe will make Sephiroth attack from all posible angles.
GENERAL:
- Will change the old blog direction with the new blog direction.
- Will probably add the Paypal texture to let people know where they can donate if they feel like it.
- Will add the missing musics on the Music Texture on the final bunker; specially all the missing ones of Extreme 2.
- Some cowbells will be replaced, have their HP reduced or be removed.
- cowbell in front of moving train is too hard right now.
- 3 cowbells on red-house windows are too hard to break from outside.
- cowbell in Ultima window is unbreakable, put it in front, allow window to be broken, etc.
- Remove console message “‘spammers will be punished’” > (Since there won’t be spammers any more, only owner will be able to use the materia).
- Removed/Disabled BoneFollowers on Sephiroth and Maybe Bahamuth for better IN overal. (Less server lagg on certain areas).
VISUALS:
- Will change the “flickering” textures of the pipes that go Dark/Bright.
- – Dark Prop
- – Dark Prop
- – Hm? Probably a Clip texture needed to don’t allow going inside the prop? Nodraw missplaced?
- – Blad placed (floating) pillar.
- – Pipe with NoDraw texture.
- First Hold (City Area) > On Extreme 2 > Wall with the crouch-pipe breaks. There is a visible NoDraw texture on the broken wall.
- – Make a higher wall here, looks unrealistic.
- The inside of the Cinema is very poor and bad/weird looking. Maybe add some detail and/or easter eggs.
MAYBE (NOT SURE) CHANGES:
- Maybe pistols will get coloured to match their materia, so they can be easily visible when dropped on the floor with the particle not visible (used or inside a wall).
- Each killed Cowbell will reduce Bahamuth’s HP or have a similar effect for the fight. This could also mean that his HP would be increased so you need to
break a minimum of cowbells.
- Extreme 2 Bahamuth will probably be shorten a bit; fight is kinda too long, specialy with caged zombies.
- Maybe a Console Message with the Name/Artist/Album of the song starting to play will show whenever a new song starts to playing.
- Maybe Ultima Window will be still breakable during ZM and/or Extreme 2 modes.
- Maybe Ammo will be replenished before and/or after Bahamuth Fight. It could be not necesary if Extreme 2 Bahamuth fight is shortened.
- Maybe picking up the non-leveling materias (Ultima, Earth and Gravity) will increase your personal Materia Level to allow people joining on the Extreme
difficulties to level up without forcing the Human Team to carry low level materias on Heal, Fire, Ice, Wind and Electro.
(Maybe Ultima won’t; to avoid people rushing it after Elevator (and losing it) to gain levels?)
- Maybe the materia currently located inside the Truck in the City Area will be moved to a visible place from the Train Station Exit. Most likely it will
remain inside the truck.
- Maybe all the materias will be placed in the playable area during ZM rounds. Most likely they won’t; and will instead use the current randomizing.
- Probably will add an extra entrance (maybe only on Extreme 2) to the final room; like another path from the vents, for example.
- Maybe the map will include ZombieSettings now (like how many of them spawn, or at what point). This could also fasten the time it takes for trains to open. (The idea behind it is to avoid servers with fail settings removing all the action from the Trains Area, or even them having to bother to look for specific settings for the map if their general settings are a complete mess for the map). Those would include mp_freezetime 0 to time it perfectly for all servers.
- On Extreme 1, players can stay outside and go in, without even dodging the final Sephiroth slash. Maybe will be fixed.
- Maybe a message will show everytime a cowbell is destroyed during Extreme 2, telling how many had been destroyed so far.
- Maybe new textures will be added at the begging, showing what difficulty the map is on; or showing “tricks” like mat_colorcorrection 0/1 and r_3dsky 0/1 instead of having them on console messages.
- Maybe more “Surprise Sephiroth Attacks” (like the one on tops of the Pipes-Ladders) will be added to Extreme 2.
- Maybe will increase some hold durations (Door before Bridge, Doors after Bridge, Elevator going down, Core Hold) on Extreme and/or Extreme 2.
- Maybe Ultima, Earth and Gravity (or the 2 last ones) will increase your level when picking them up (probably not).
- Maybe the summoned chunk of earth when using Earth Materia will have its bottom painted (instead of being invisible).
- Maybe will connect somehow (probably ladders) the Vent and Elevator Exits, and the bottom area with the Vent exit (but only on that direction).
- Maybe allow zombies to go from the Jail, under the bridge (using some added pipes) and climb, so humans have to shoot them down… while fighting Bahamuth.
- Remove some of the console messages at the begging, like the ColorCorrection and Materia Spammers will be punished
- Maybe some changes will take place in order to make Extreme 2 harder overall.
- Maybe the floor of the elevator will take some extra seconds to break.
- NEW: If you kill Bahamuth with Ultima exactly as the door opens, Sephiroth has no HP and dies from on bullet. Should get fixed.
- NEW: Visual Glitch:
- NEW: Elevator Room door can be blocked by a human standing on it while it closes. (But he gets teleported away when Bahamuth event starts and the doors closes).
- NEW: Maybe RoundTime will be increased by 30-60 seconds. Some people are telling me you can run out of Round Time if humans aren’t fast enough pressing buttons/etc.
- NEW: Maybe won’t add Cowbell-destruction messages to avoid console-chat-spam.
- NEW: Check the 2 not-breaking windows on the Cinema. They should break along the wall during Extreme 2.
- NEW: Check if the “Falling Bridge” or the “Elevator” have “+use” outputs or something. Trying to fix the need of jumping to enable materias while on those (otherwise you try to use the Bridge/Elevator instead).
- NEW: An Admin Room will be added to the map.
SUGGESTIONS CURRENTLY DISCARDED:
- Adding some new music – DISCARDED
- Removing noob helpers (arrows and such) – DISCARDED
- Make Wind injuring/affecting Bahamuth – DISCARDED
- Remove this camp spot? – DISCARDED
- Disabling Ultima cast form Bahamuth if Heal++ was lost (or never picked) – DISCARDED
STILL LOOKING AT THEM —-> ANY HELP WITH THOSE WOULD BE APRECIATED

- Rework triggers at this door: – (Apparently you can trigger Bahamut from the 35-sec-room and change the song when door isn’t open yet)
Are you sure this is possible? Will test it later on singleplayer. The trigger is really behing the door, and getting close to it shouldn’t enable it. Maybe pushing zombies with Wind or Gravity?
- Will fix the glitch of immortal zombies (ZM mode) (they get this immortality abusing a glitch in certain area, on purpose; very small area).
Anyone knows exactly how to get this immortality (HP of 9.000K meant for humans) on a zombie? What are the exact locations/steps/timing are needed to obtain this?
- “The bug of the no nuke area at spawn”
What is this about? I believe he meant during ZM, but is there a blind spot, or has to do with the previous HP/Abuse glitch?
And thats kinda all for the moment.
As mentioned on the begging of the rant, I will update the list as Hannibal does more fixes; and will add new bugs for us to check if someone mentions something not listed.



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我想你還是把那些黃娃連結改回連結(即想看再按連結)而不是圖片顯示, 這樣對大家都好  发表于 2012-3-9 15:03
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精华贴大神Storm Alliance捐助贡献奖章特殊贡献獎章泉此方2泉此方

 楼主| 发表于 2012-3-8 22:06:44 | 显示全部楼层
游戏昵称:Kirby君 | CS2金币:0 | CS:GO金币:1279 | SteamID: STEAM_0:1:25916048
太多了,翻译不过来,说些重点

首先,他们听了我的建议,把zm模式移到EX2模式后面,而不是EX和EX2的中间

修复电影院墙可以打烂的bug(在里面躲藏不会受到AFK传送),这是肯定的。

同时,他们还认为电影院里面很黑暗、阴森,可能加点元素或者彩蛋- -

尝试修复卡小萨的bug

采用新的过滤器和触发器,现在不可能乱按他人的神器了

点燃乱按神器的玩家,这个设定也会被取消

以后你们注意下谁拿终极,到头来那人不会用,你就无计可施了

通关后,神器不会有伤害或者只有1hp(火和电可能只减移动速度,而没有伤害,这两个神器本来就不是为了弄死僵尸)。防止那天dada放电搞死队友@_@

修复EX2可以让僵尸阵营赢得一局

黑洞可以伤害巴哈姆特,而风还是不行

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對啊, DADA那壞淫...  发表于 2012-3-9 14:43
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论坛管理Storm Alliance超级大水B捐助贡献奖章特殊贡献獎章

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发表于 2012-3-8 22:13:37 | 显示全部楼层
游戏昵称:NaturE 零 | CS2金币:0 | CS:GO金币:134371 | SteamID: STEAM_0:1:15615126
太長了...果斷不看. AQA
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死库水变态

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发表于 2012-3-8 22:18:05 | 显示全部楼层
游戏昵称:早苗阿姨 | CS2金币:4 | CS:GO金币:3971 | SteamID: STEAM_0:0:44174771
乱按神器取消了- -~\(≧▽≦)/~

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我也笑了!!  发表于 2012-3-9 00:57
签名……我笑了o(≧v≦)o  发表于 2012-3-9 00:15
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发表于 2012-3-8 22:25:03 | 显示全部楼层
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傳說中的黃蛙。。。有沒有原帖地址啊

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rafuron.wordpress.com天朝人士自行翻墙  发表于 2012-3-8 22:26
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发表于 2012-3-8 23:11:31 | 显示全部楼层
游戏昵称:帕秋莉诺蕾姬 | CS2金币:0 | CS:GO金币:3059 | SteamID: STEAM_0:1:42005825
好啊 我就乱按神器的家伙要死光了 然后到抢神器党的天下了= =
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Storm Alliance捐助贡献奖章特殊贡献獎章伊芙虚子矢泽妮可扎克斯蒂法萨菲罗斯

发表于 2012-3-9 00:13:46 | 显示全部楼层
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枪不到神器的路过  留下一句话:挽尊
→→→→→→→→→→→→→→→→→→→→→→→→→→→→→→→→→→→←←←←←←←←←←←←←←←←←←←←←←←←←←←←←←←←←←←
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发表于 2012-3-9 00:56:43 | 显示全部楼层
......嘛,还是很期待的- -(大家菊花又要危险了)
   
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发表于 2012-3-9 01:09:50 | 显示全部楼层
风持续时间5秒  (以前7秒)   冰可以拖延巴哈姆特5秒 火范围减小持续时间减少 (神器被削了 坑死了)
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发表于 2012-3-9 08:57:15 | 显示全部楼层
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本帖最后由 mikuz 于 2012-3-9 09:26 编辑

看了半小时╭(╯ε╰)╮
今天之内出全翻译 最后那个Q&A就不翻译了

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ex2人类和僵尸一起打巴哈?  发表于 2012-3-9 12:44
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发表于 2012-3-9 11:28:50 | 显示全部楼层
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本帖最后由 jy02225276 于 2012-3-9 12:02 编辑

看了修复设想后,对现在版本的FF有好多疑问。
1、僵尸要抓多少下才能打烂位于出生点、原先ex2才开放的人类逃生通道的门?
2、现在妓院可以进去了···恩···妓院在哪?
3、打完巴哈返回电梯路上的第一条楼梯从来没感受过有防跌落空气墙啊~还是偶尔可见上楼梯摔死的喜剧发生~

最后,Cazador的评论挺有意思,他说僵尸可以杀死巴哈姆特,那僵尸怎么冲出打boss时的笼子?

点评

他说的巴哈姆特是EX2最后那个地方,僵尸乐园也出现过同样的事  发表于 2012-3-9 17:38
ex2最后可以打BMHT  发表于 2012-3-9 12:39
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捐助贡献奖章艾尔薇·拉娜·希尔菲丝初音2初音

发表于 2012-3-9 12:26:42 | 显示全部楼层
游戏昵称:倪诚龙之四川分龙 | CS2金币:0 | CS:GO金币:1823 | SteamID: STEAM_0:1:47315557
可以不被传送=.=但是不能打死巴哈..
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发表于 2012-3-9 12:28:31 | 显示全部楼层
产卵区(火车):
- 增加了一些梯子后面的人行道上火车。
- 增加了一个阶梯,让玩家达到僵尸开始被传梁。
- 增加了一些灯,使梯子更为明显。
- 非固体LightProps之间的火车和人行道。
- 增加了一个新的旅行车后面的列车,以避免僵尸掉落下来,再次获得远距传送。
- 梯子后面的列车目前可见的一小部分(支柱)可用。
- 修正触发了100HP(或红BUF时所得)对人体没有影响人类使用的第二个出口出现极端2。
城市地区:
- 改变了整个区域的方式关闭时有人进步。现在整个城市变得封闭,而不是一个走廊离开它midle的。电讯站坐落在同一个地方的极端模式。
- 上改变了摆脱许多露营点的城市面积闭幕后成为遥不可及的。
- 修正了球员易碎电影院的墙上。现在只有在极端的2起爆炸打破......
- 前变化使得它unnecesary,但固定触发地面站不正常的方式达到整个室内电影院。
- 恢复人类可开启仓库门。现在只开放给僵尸损伤或贸和Extreme 2 mode.s begining
- 非固体对城市附近的按钮登录举行。是烦人stucking人。
- 木府和妓院的房屋的屋顶现在访问。
管区(市和桥之间):
- 删除过好露营点,真的很难达到和ZM的轮期间,很容易被滥用。现在的天花板横梁和道具都是非固态,所以你不能留在他们。
MAKO反应堆(入口和电梯室):
- 增加了一个球员剪辑从贵宾或服务器设置额外的跳跃,可以达到的区域。
- 重做电梯梯。现在,他们总是存在的(所以他们不干扰),但位于一个新的behing电梯发泄。
- 电梯房僵尸通风口打开现在快3秒(一路下跌)。
核心反应器:
- 增加了一道无形的墙,顶部底部的阶梯上跳跃到他们的死亡后离开时击败Bahamuth核心,以防止人类已经存在的可见的细节。
- 修正了一个僵尸不被监狱瞬移影响附近的炸弹区的小面积。
- 管道/梯子上的瞬移消失时,定植后的炸弹音乐的变化;允许后期僵尸一些严重的行动,直接跳到桥。 (在此之前,他们后击败Bahamuth禁用)
极端2:
- 增加了一箱后,让僵尸攻击保留区,从墙顶上城区影院。
ZM的模式:
- ZM的模式已被转移到了最后(获胜后至尊2),而不是极端和极端的2之间。
- 减少给人类生存的核弹的HP。 (得到这个值),如果莫名其妙地僵尸毛刺轮将结束(人杀)10-20秒后,而不是运行直到回合时间结束。
- 产卵区和城区之间的第二条路径,通过仓库,现在打开上ZM的。
- 禁用愈合的僵尸触发核弹发生前几秒钟。人类切换到恐怖分子可以触摸其中一人死于核弹。
MATERIAS:
- Materias是现在过滤。只有时珍所有者可以使用它。点燃已被删除(因为不再需要)。你不必害怕不再使用弄错了,你不知道自己的中药,或由另一人浪费你时珍。
- 以前的变化使得未点燃人们为拯救时珍不必要的,所以它得到了清除。
- 减少双方的火区的持续时间和火点燃时间+
- 减少风的持续时间+从7日到5秒。
- 冰影响Bahamuth,减缓他和额外的5秒完成他给人类(最后的补丁,但不能正常工作)。
- ULTIMA现在是更多的“立方体状”而不是“扁平”,滴在地板上时,避免怪异的影响区。

----一切此行已经实施----
(这条线下的一切都还没有得到修复还可以更改或删除)
(以下文字是质量少,可能不准确或自我解释,直到固定版本添加沿着这条线的顶部,已经作出修正)

- 电和火焰伤害,将被禁用(或减少到1)当最后一个碉堡门已关闭(或也许永远,因为他们并不意味着要杀死僵尸)
- 色彩的人,使用ULTIMA,地球,也许重力(也许的materias的的休息)。时珍唯一业主与新系统将能够使用他们,但他们仍可以使用它们(特别是地球和Ultima)巨魔队。着色会发现他们的管理员,他们要对他们采取的措施的情况下更容易。
- 将尝试修复在同一地点发生在大电梯房的materias飞往对方的情况下两个materias产卵
房间(路径,采取通风,而不是使用电梯的僵尸)。
- 修复治疗中药hudhint告诉它给当它提供225马力350马力。
- 重力会伤害Bahamuth。风将仍然无济于事。
- 将修复/改善风,以避免毛刺(僵尸砍雇主,或忽略它时下降)。 aparently会发生这种情况自去年CS的补丁?
BAHAMUTH:
- 最后修复了臭名昭著的“Bahamuth检索”的消息。
- 极端的2 Bahamuth将投重力,现在。
- 冰现在会影响Bahamuth正确(应停止对5秒他,给予额外的时间)。 (包括冻结动画如果可能的话)。
- 至尊2 Bahamuth惠普公式将看着; aparently他变得更加困难后再次一个人达到他的最低,而不是与更多的人更容易线性的,它成为太多imposible。
- 将减少/消除极端Bahamuth消防时珍攻击点火的因素。它laggs,由于这么多的人被点燃,多​​次,彼此内。
- 修正使用消防Bahamuth撤退(前不久)后(第一次),使人类在他面前经过时被点燃的Bahamuth的问题,使他们得到消防蜱放缓(1秒点燃Bahamuth后他撤退和/或disalow的被点燃后,他这样做了)。
- 惠普Bahamuth人类将清点后的僵尸远距传送到监狱,而不是通过在桥中间时,推。 (所以人类感染炸弹的控股时,将不计入总HP Bahamuth)

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翻译机去死  发表于 2012-3-9 12:39
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发表于 2012-3-9 12:38:30 | 显示全部楼层
结束:
- 将再次尝试修复臭名昭著的Sephiroth的毛刺。
- 将解决,有时僵尸可以赢得一轮。
- 将解决僵尸可以伤害Bahamuth和Sephiroth。
- 至尊2 Sephiroth的可能会被改变。也许它不会被拍摄了,也许惠普将返工,所以是不是更难额外的人,也许会增加几秒钟的时间,它的大门关闭;也许会让他伤/杀僵尸aswel不知道究竟。
- 也许会让更多钞票的角度,从所有的Sephiroth的攻击。
一般:
- 将改变旧博客的方向与新的博客方向。
- 可能会添加贝宝的质感,让人们知道,如果他们觉得它在那里他们可以捐出。
- 将添加在音乐上的最后碉堡纹理丢失的音乐,特别是所有的至尊2人失踪的。
- 有些牛铃将被取代,他们的HP减少或予以删除。
- 在移动列车的前端铃铛实在是太难了,现在。
- 红房子的窗户上的牛铃是从外面也很难打破。
- ULTIMA窗口的铃铛是牢不可破的,放在前面,让窗口被打破,等
- 删除控制台消息“垃圾邮件发送者将受到惩罚”>(由于不会有任何更多的垃圾邮件,只有雇主将能够使用的时珍)。
- 删除/禁用Sephiroth的BoneFollowers也许在全部Bahamuth的。 (更少的服务器上某些地区lagg)。
视觉效果:
- 改变“闪烁”的管道,去黑暗/明亮的纹理。
- 黑暗的提案
- 黑暗的提案
- 嗯?可能需要做剪辑纹理不允许里面的道具呢? Nodraw missplaced?
- BLAD放置(浮动)的支柱。
- 管NoDraw质地。
- 先按住(市辖区)>至尊2>华尔街与克劳奇管断裂。是对破壁的的可见NoDraw质地。
- 更高的墙,在这里,看起来不现实。
- 电影院的内部是非常恶劣,坏/怪异。也许添加一些细节和/或复活节彩蛋。
可能(不知道)的变化:
- 也许手枪将得到色,以满足他们的本草,所以他们可以很容易地掉在地上时可见与不可见的粒子(或墙壁内)。
- 每杀死牛铃儿降低Bahamuth的HP,或有类似的效果,为争夺。这也意味着他的HP,所以你需要将增加
打破最小牛铃。
- 至尊2 Bahamuth将可能会缩短一点;斗争是有点儿太长,specialy笼僵尸。
- 也许开始播放的歌曲名称/歌手/专辑控制台消息表明,每当一个新的歌曲开始玩。
- 也许ULTIMA窗口将在贸和/或极端的2种模式仍然易碎。
- 也许弹药将补充之前和/或Bahamuth扑灭后。这可能是至尊2 Bahamuth斗争不necesary如果缩短。
- 也许拾起非的平materias(ULTIMA,地球重力)将增加你个人的的时珍水平,让人们对极端加入
困难的水平没有迫使人类进行治愈,火,冰,风和电低级别materias的的团队。
(也许ULTIMA不会避免冲电梯后,它(和损失)获得各级人民?)
- 也许目前设在城区内的卡车时珍将被移动到一个显眼的地方,从火车站出口。多半会
留在卡车内。
- 也许所有materias将被放置在ZM的几轮中的可玩区域。最有可能的,他们不会,而是将使用当前的随机化。
- 可能会增加一个额外的入口(也许只有至尊2)最后的房间,像另一个从通风口的路径,例如。
- 也许地图将包括ZombieSettings(如其中有多少产卵,或在什么时候)。这也可以固定列车打开所花费的时间。 (背后的想法是,以避免与故障设置从火车地区的所有行动,甚至他们不必费心寻找地图的具体设置,一般设置是一个完整的地图乱七八糟的服务器)。那些将包括所有服务器的时间完全mp_freezetime 0。
- 关于极端1,玩家可以留在外面去,甚至没有回避最后Sephiroth的斜线。也许将是固定的。
- 也许消息会显示每次个牛铃儿2至尊期间被毁,告诉多少迄今已被摧毁。
- 也许,新的纹理将被添加在乞讨,显示的地图是在什么样的困难;或显示控制台消息0/1和r_3dsky 0/1,而不是像mat_colorcorrection的“招数”。
- 也许更多的“惊喜Sephiroth的攻击”(像一个管道梯登高)将被添加到至尊2。
- 也许会增加(前桥门,门后桥,电梯下来,保持核心)部分保留工期2 Extreme和/或极端。
- 也许ULTIMA,地球重力(或最后2)将采摘时,他们可能不会提高你的水平。
- 也许地球的召唤块时,使用地球中药将其底部有画(而不是被无形的)。
- 也许会以某种方式连接(可能梯子)通风和电梯退出,并与排气出口(但仅限于该方向)的底部区域。
- 也许让僵尸从监狱去,下桥(使用一些额外的管道),爬上去,使人类有击落......而战斗Bahamuth。
- 在乞讨中删除一些控制台消息像的ColorCorrection和中药垃圾邮件发送者,将予以处罚
- 也许有些改变会发生,为了使至尊2更难整体。
- 也许楼的电梯,将采取一些额外秒打破。
- 新:如果你杀了与Ultima Bahamuth完全一样的门打开了,Sephiroth的有没有HP,子弹从死亡。应该得到修复。
- 新功能:视觉毛刺:
sIiFU.jpg
- 新:电梯前室的门,对人类的地位,同时可以阻止它关闭。 (但他得到被传离活动开始时Bahamuth门关闭)。
- 新,也许RoundTime将增加30-60秒。有些人告诉我,你可以运行回合时间,如果人类是不够快,按下按钮/等。
- 新:也许会不加牛铃儿破坏的消息,以避免控制台聊天邮件。
- 新:检查不破2对电影的窗口。他们要打破沿墙在极端2。
- 新功能:检查是否有“坠桥”或“电梯”“+使用”输出或东西。试图修复需要跳跃而对那些使materias(否则您尝试使用的桥/电梯代替)。
- 新:管理室将被添加到地图。
目前废弃的建议:
- 增加了一些新的音乐 - 废弃
- 卸下小白佣工(箭头等) - 废弃
- 风受伤/影响Bahamuth的 - 废弃
- 删除这个营地点?
qqTLu.jpg
- 废弃
- 禁用ULTIMA铸造形式Bahamuth治愈+丢失(或从未采摘) - 废弃
他们仍然在寻找 - >任何与那些的帮助将APRECIATED的

- 返修触发这门:
32rpv.jpg
- (显然,你可以从35秒房间触发巴哈姆特改变乐曲时,门是不开)
你确定这是可能的吗?将测试它后来单人。触发是behing门,接近它不应该启用它。也许推进风或重力僵尸吗?
- 将解决不朽的僵尸(ZM的模式)(他们得到这个不朽的滥用在一定范围内的故障,目的非常小的区域)的毛刺。
有谁知道究竟是如何得到这个不朽的(9.000K惠普对人类的意思),僵尸呢?的确切位置/步骤/时间需要获得此是什么?
- “无核武器区在产卵的错误”
这是什么?我相信他在ZM的意思,但有一个盲点,与以前的HP/滥用毛刺或有做吗?
和多数民众赞成有点时刻。
上乞讨的咆哮中提到的,我会更新名单汉尼拔做更多的修复,并会为我们添加新的错误,以检查是否有人提到没有列出的东西。

点评

翻译机再去死  发表于 2012-3-9 12:46
谷娘V5~\(≧▽≦)/~  发表于 2012-3-9 12:44
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精华贴大神Storm Alliance捐助贡献奖章特殊贡献獎章泉此方2泉此方

 楼主| 发表于 2012-3-9 17:35:25 | 显示全部楼层
游戏昵称:Kirby君 | CS2金币:0 | CS:GO金币:1279 | SteamID: STEAM_0:1:25916048
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mark5014 [发短消息]  发表于 2 小时前
我想你還是把那些黃娃連結改回連結(即想看再按連結)而不是圖片顯示, 這樣對大家都好




我一开始发的时候是链接,不过论坛自动替换显示方式,我也懒得更改了
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