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发表于 2012-3-8 22:03:13
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ENDING:
- Will try again to fix the infamous Sephiroth Glitch.
- Will fix that sometimes zombies can win the round.
- Will fix that zombies can hurt Bahamuth and Sephiroth.
- Extreme 2 Sephiroth will probably be changed. Maybe it won’t need to be shoot anymore, maybe the HP will be reworked so is not harder with extra people, maybe will increase by some seconds the time it takes for the door to close; maybe will make him hurt/kill zombies aswel… Not sure what exactly.
- Maybe will make Sephiroth attack from all posible angles.
GENERAL:
- Will change the old blog direction with the new blog direction.
- Will probably add the Paypal texture to let people know where they can donate if they feel like it.
- Will add the missing musics on the Music Texture on the final bunker; specially all the missing ones of Extreme 2.
- Some cowbells will be replaced, have their HP reduced or be removed.
- cowbell in front of moving train is too hard right now.
- 3 cowbells on red-house windows are too hard to break from outside.
- cowbell in Ultima window is unbreakable, put it in front, allow window to be broken, etc.
- Remove console message “‘spammers will be punished’” > (Since there won’t be spammers any more, only owner will be able to use the materia).
- Removed/Disabled BoneFollowers on Sephiroth and Maybe Bahamuth for better IN overal. (Less server lagg on certain areas).
VISUALS:
- Will change the “flickering” textures of the pipes that go Dark/Bright.
- – Dark Prop
- – Dark Prop
- – Hm? Probably a Clip texture needed to don’t allow going inside the prop? Nodraw missplaced?
- – Blad placed (floating) pillar.
- – Pipe with NoDraw texture.
- First Hold (City Area) > On Extreme 2 > Wall with the crouch-pipe breaks. There is a visible NoDraw texture on the broken wall.
- – Make a higher wall here, looks unrealistic.
- The inside of the Cinema is very poor and bad/weird looking. Maybe add some detail and/or easter eggs.
MAYBE (NOT SURE) CHANGES:
- Maybe pistols will get coloured to match their materia, so they can be easily visible when dropped on the floor with the particle not visible (used or inside a wall).
- Each killed Cowbell will reduce Bahamuth’s HP or have a similar effect for the fight. This could also mean that his HP would be increased so you need to
break a minimum of cowbells.
- Extreme 2 Bahamuth will probably be shorten a bit; fight is kinda too long, specialy with caged zombies.
- Maybe a Console Message with the Name/Artist/Album of the song starting to play will show whenever a new song starts to playing.
- Maybe Ultima Window will be still breakable during ZM and/or Extreme 2 modes.
- Maybe Ammo will be replenished before and/or after Bahamuth Fight. It could be not necesary if Extreme 2 Bahamuth fight is shortened.
- Maybe picking up the non-leveling materias (Ultima, Earth and Gravity) will increase your personal Materia Level to allow people joining on the Extreme
difficulties to level up without forcing the Human Team to carry low level materias on Heal, Fire, Ice, Wind and Electro.
(Maybe Ultima won’t; to avoid people rushing it after Elevator (and losing it) to gain levels?)
- Maybe the materia currently located inside the Truck in the City Area will be moved to a visible place from the Train Station Exit. Most likely it will
remain inside the truck.
- Maybe all the materias will be placed in the playable area during ZM rounds. Most likely they won’t; and will instead use the current randomizing.
- Probably will add an extra entrance (maybe only on Extreme 2) to the final room; like another path from the vents, for example.
- Maybe the map will include ZombieSettings now (like how many of them spawn, or at what point). This could also fasten the time it takes for trains to open. (The idea behind it is to avoid servers with fail settings removing all the action from the Trains Area, or even them having to bother to look for specific settings for the map if their general settings are a complete mess for the map). Those would include mp_freezetime 0 to time it perfectly for all servers.
- On Extreme 1, players can stay outside and go in, without even dodging the final Sephiroth slash. Maybe will be fixed.
- Maybe a message will show everytime a cowbell is destroyed during Extreme 2, telling how many had been destroyed so far.
- Maybe new textures will be added at the begging, showing what difficulty the map is on; or showing “tricks” like mat_colorcorrection 0/1 and r_3dsky 0/1 instead of having them on console messages.
- Maybe more “Surprise Sephiroth Attacks” (like the one on tops of the Pipes-Ladders) will be added to Extreme 2.
- Maybe will increase some hold durations (Door before Bridge, Doors after Bridge, Elevator going down, Core Hold) on Extreme and/or Extreme 2.
- Maybe Ultima, Earth and Gravity (or the 2 last ones) will increase your level when picking them up (probably not).
- Maybe the summoned chunk of earth when using Earth Materia will have its bottom painted (instead of being invisible).
- Maybe will connect somehow (probably ladders) the Vent and Elevator Exits, and the bottom area with the Vent exit (but only on that direction).
- Maybe allow zombies to go from the Jail, under the bridge (using some added pipes) and climb, so humans have to shoot them down… while fighting Bahamuth.
- Remove some of the console messages at the begging, like the ColorCorrection and Materia Spammers will be punished
- Maybe some changes will take place in order to make Extreme 2 harder overall.
- Maybe the floor of the elevator will take some extra seconds to break.
- NEW: If you kill Bahamuth with Ultima exactly as the door opens, Sephiroth has no HP and dies from on bullet. Should get fixed.
- NEW: Visual Glitch: 
- NEW: Elevator Room door can be blocked by a human standing on it while it closes. (But he gets teleported away when Bahamuth event starts and the doors closes).
- NEW: Maybe RoundTime will be increased by 30-60 seconds. Some people are telling me you can run out of Round Time if humans aren’t fast enough pressing buttons/etc.
- NEW: Maybe won’t add Cowbell-destruction messages to avoid console-chat-spam.
- NEW: Check the 2 not-breaking windows on the Cinema. They should break along the wall during Extreme 2.
- NEW: Check if the “Falling Bridge” or the “Elevator” have “+use” outputs or something. Trying to fix the need of jumping to enable materias while on those (otherwise you try to use the Bridge/Elevator instead).
- NEW: An Admin Room will be added to the map.
SUGGESTIONS CURRENTLY DISCARDED:
- Adding some new music – DISCARDED
- Removing noob helpers (arrows and such) – DISCARDED
- Make Wind injuring/affecting Bahamuth – DISCARDED
- Remove this camp spot? – DISCARDED
- Disabling Ultima cast form Bahamuth if Heal++ was lost (or never picked) – DISCARDED
STILL LOOKING AT THEM —-> ANY HELP WITH THOSE WOULD BE APRECIATED
- Rework triggers at this door: – (Apparently you can trigger Bahamut from the 35-sec-room and change the song when door isn’t open yet)
Are you sure this is possible? Will test it later on singleplayer. The trigger is really behing the door, and getting close to it shouldn’t enable it. Maybe pushing zombies with Wind or Gravity?
- Will fix the glitch of immortal zombies (ZM mode) (they get this immortality abusing a glitch in certain area, on purpose; very small area).
Anyone knows exactly how to get this immortality (HP of 9.000K meant for humans) on a zombie? What are the exact locations/steps/timing are needed to obtain this?
- “The bug of the no nuke area at spawn”
What is this about? I believe he meant during ZM, but is there a blind spot, or has to do with the previous HP/Abuse glitch?
And thats kinda all for the moment.
As mentioned on the begging of the rant, I will update the list as Hannibal does more fixes; and will add new bugs for us to check if someone mentions something not listed.
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