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本帖最后由 472365810 于 2015-6-8 12:32 编辑
哈利波特v1本来在前几天就发布的,不过因为v1还是有些bug所以今天才出了v1_1,希望所有问题得以解决。
几乎修复了cfix2的所有bug,平衡降低了游戏难度(尤其是12关),同时削弱人类某些IMBA的魔棒,给魔棒增加了CD提示(20s/10s/ready时均会提醒),给魔法师模式时间更充裕,以及更多。
(因为v1_1还有部分bug,6月8日更新了v1_2)
v1_2下载地址:
http://pan.baidu.com/s/1kTILJ8b
cfix2到v1的版本改动:
= Contest is no longer available due the lack of time, but we did add a thank you sign for the communities trying beating the map
= Entwatch and anti-grief support still added and packed in the map, thought we are not sure if the anti-grief packing works
### ADDED:
= Added 1 more mini-spider for extreme mode
= Added 1 more 'attack' for the big spider in extreme mode, it is more a distraction (big spiderweb), it does not hurt players
= Added 3 new messages that will alert you if your wand is almost ready to use (20sec, 10sec and ready)
= Added 2 colors for the wand models that also alert you if your wand is ready or recharging (red and green)
= Added more health for the snake, the troll and the last dragon
= Added more damage for the moving deatheaters in the final stage on extreme mode
= Added more time for the final holds after killing the last dragon (wizard mode)
= Added more time for the final holds after killing snape or the dementor (stage 6 & 12)
= Added a location randomizer for the collectable objects, each object has 10 random locations (wizard mode)
= Added a new attack for the dog (both modes), the wind attack got replaced with this new attack
= Added a fire attack for both moving deatheaters in stage 6 & 12 at voldemorts court fight
### CHANGED:
= Changed all the human wand upgrades, they have been nerved down due been a little too OP
= Changed a couple more static systems into global systems to cut down in entitie load
= Changed a wand configuration, all wands are disabled at spawn until the stage teleporter activates
= Changed a lot of single static_props into bigger props to reduce the amount from static_props, thanks to this i was able to add more prop detail
= Changed the spider skin with a troll skin, we did not use the boss troll model because it has no player animations
= Changed the 4 doors at the dogg boss to 2 doors who slide open to the sides, this will make defending a little easyer
= Changed the lever buttons also to a global system to cut down in entitie load
= Changed the health from Snape and Dementor at both final stages
= Changed the admin room, its sealed in warmup/secret stage and in the other stages the room opens after 1minute, this is due technical changes
= Changed the attack system a little from every boss, from now on every attack will be launched but still in random order (changed PickRandom to PickRandomShuffle)
= Changed all the doors damage, every door in the map will no longer deal damage when been blocked by players
### FIXED:
= Fixed some texts and/or replaced them with other text
= Fixed some small glitches that could be used to stall time
= Fixed some pushing triggers from a deatheater in stage 12
= Fixed some invisible walls where you could jump over and glitch the stage
= Fixed some power structure on some less important displacements to help with performance (from power 3 to 2)
= Fixed the spawn protection where it would enable too late for some fast players
= Fixed the chield from voldemort in stage 12, it should break from now on
= Fixed the rotate direction from the wheel lever at the final dementor in stage 12
= Fixed the song in stage 12 when you fight Voldemort, its larger and plays 2 songs combined in 1
= Fixed the timing from the breaking barrels in the final stages after killing Voldemort
= Fixed a collision issue with the final door in stage 5 & 11
= Fixed a teleport glitch in stage 5 & 11 where it would teleport you outside the map
= Fixed a glitch on stage 6 & 12 where you could glitch win if reparo was used on the correct timing
= Fixed a wand issue where you could glitch a wand been in a loading progress, the entree of the wand will enable as soon as its complete spawned
= Fixed an issue with the mirror attack at the snake boss, it should no longer spawn double rocky humans on hit
= Fixed an issue with the zombie wand hint messages where it would not show the information properly
= Fixed an issue where you could mass kill all zombies in the final stage after killing the last dragon (extreme wizard mode)
= Fixed an issue where the towers would become non-solid, it should been solved (stage zombie mod both modes)
= Hint: Do not restrict people with the current entwatch because it will caus the wand to disepear as soon as a restricted persone enters a wandbox (like minas & skyrim)
v1到v1_1的版本改动:
= Entwatch and anti-grief support still added and packed in the map, thought we are not sure if the anti-grief packing works
### FIXED:
= Fixed a problem with all players having my spray
= Fixed a wand issue, they should work fine now
= Fixed a couple prop issues in different stages
= Fixed a missing lever prop (stage 6 & 12)
= Fixed a collision issue with the towers (ZM stage)
= Fixed a problem in the ZM stage with the wands, they will not activate anymore during that stage until the massive teleports kick in
= Fixed the entwatch config for the builder (ZM stage)
= Fixed the flying cars for extreme mode (ZM Stage)
= Fixed the first door not opening in extreme mode (stage 8)
= Fixed the song problems for all players + cache rebuild
= Note: In the zombie mod stages the props to build baricades can act weird when its been shot down from higher grounds, im still trying to find a fix for this
= Hint: Do not restrict people with the current entwatch because it will caus the wand to disepear as soon as a restricted persone enters a wandbox (like minas & skyrim)
v1_1到v1_2的版本改动:
= Entwatch and anti-grief support still added and packed in the map, thought we are not sure if the anti-grief packing works
### FIXED:
= Fixed an invisible wall in the wizard mode (city)
= Fixed the missing speeches for Voldemort in the final stages
= Fixed a missing lever in extreme mode (stage 12)
= Fixed the wand buttons, i put it back like how it was made in v1_cfix2, but with this my 'trimming system' i made for them is gone so 18 ents are back in the load aswell
= Note: In the zombie mod stages the props to build baricades can act weird when its been shot down from higher grounds, im still trying to find a fix for this
= Hint: Do not restrict people with the current entwatch because it will caus the wand to disepear as soon as a restricted persone enters a wandbox (like minas & skyrim)
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