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【蛤波】ze_harry_potter_v1_2更新

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发表于 2015-6-7 12:38:10 | 显示全部楼层 |阅读模式
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本帖最后由 472365810 于 2015-6-8 12:32 编辑

哈利波特v1本来在前几天就发布的,不过因为v1还是有些bug所以今天才出了v1_1,希望所有问题得以解决。
几乎修复了cfix2的所有bug,平衡降低了游戏难度(尤其是12关),同时削弱人类某些IMBA的魔棒,给魔棒增加了CD提示(20s/10s/ready时均会提醒),给魔法师模式时间更充裕,以及更多。


(因为v1_1还有部分bug,6月8日更新了v1_2)


v1_2下载地址:
http://pan.baidu.com/s/1kTILJ8b






cfix2到v1的版本改动:

= Contest is no longer available due the lack of time, but we did add a thank you sign for the communities trying beating the map
   = Entwatch and anti-grief support still added and packed in the map, thought we are not sure if the anti-grief packing works
   
   ### ADDED:
   = Added 1 more mini-spider for extreme mode
   = Added 1 more 'attack' for the big spider in extreme mode, it is more a distraction (big spiderweb), it does not hurt players
   = Added 3 new messages that will alert you if your wand is almost ready to use (20sec, 10sec and ready)
   = Added 2 colors for the wand models that also alert you if your wand is ready or recharging (red and green)
   = Added more health for the snake, the troll and the last dragon
   = Added more damage for the moving deatheaters in the final stage on extreme mode
   = Added more time for the final holds after killing the last dragon (wizard mode)
   = Added more time for the final holds after killing snape or the dementor (stage 6 & 12)
   = Added a location randomizer for the collectable objects, each object has 10 random locations (wizard mode)
   = Added a new attack for the dog (both modes), the wind attack got replaced with this new attack
   = Added a fire attack for both moving deatheaters in stage 6 & 12 at voldemorts court fight
   
   ### CHANGED:
   = Changed all the human wand upgrades, they have been nerved down due been a little too OP
   = Changed a couple more static systems into global systems to cut down in entitie load
   = Changed a wand configuration, all wands are disabled at spawn until the stage teleporter activates
   = Changed a lot of single static_props into bigger props to reduce the amount from static_props, thanks to this i was able to add more prop detail
   = Changed the spider skin with a troll skin, we did not use the boss troll model because it has no player animations
   = Changed the 4 doors at the dogg boss to 2 doors who slide open to the sides, this will make defending a little easyer
   = Changed the lever buttons also to a global system to cut down in entitie load
   = Changed the health from Snape and Dementor at both final stages
   = Changed the admin room, its sealed in warmup/secret stage and in the other stages the room opens after 1minute, this is due technical changes
   = Changed the attack system a little from every boss, from now on every attack will be launched but still in random order (changed PickRandom to PickRandomShuffle)
   = Changed all the doors damage, every door in the map will no longer deal damage when been blocked by players
   
   ### FIXED:
   = Fixed some texts and/or replaced them with other text
   = Fixed some small glitches that could be used to stall time
   = Fixed some pushing triggers from a deatheater in stage 12
   = Fixed some invisible walls where you could jump over and glitch the stage
   = Fixed some power structure on some less important displacements to help with performance (from power 3 to 2)
   = Fixed the spawn protection where it would enable too late for some fast players
   = Fixed the chield from voldemort in stage 12, it should break from now on
   = Fixed the rotate direction from the wheel lever at the final dementor in stage 12
   = Fixed the song in stage 12 when you fight Voldemort, its larger and plays 2 songs combined in 1
   = Fixed the timing from the breaking barrels in the final stages after killing Voldemort
   = Fixed a collision issue with the final door in stage 5 & 11
   = Fixed a teleport glitch in stage 5 & 11 where it would teleport you outside the map
   = Fixed a glitch on stage 6 & 12 where you could glitch win if reparo was used on the correct timing
   = Fixed a wand issue where you could glitch a wand been in a loading progress, the entree of the wand will enable as soon as its complete spawned
   = Fixed an issue with the mirror attack at the snake boss, it should no longer spawn double rocky humans on hit
   = Fixed an issue with the zombie wand hint messages where it would not show the information properly
   = Fixed an issue where you could mass kill all zombies in the final stage after killing the last dragon (extreme wizard mode)
   = Fixed an issue where the towers would become non-solid, it should been solved (stage zombie mod both modes)
      
   = Hint: Do not restrict people with the current entwatch because it will caus the wand to disepear as soon as a restricted persone enters a wandbox (like minas & skyrim)




v1到v1_1的版本改动:

  = Entwatch and anti-grief support still added and packed in the map, thought we are not sure if the anti-grief packing works
   
   ### FIXED:
   = Fixed a problem with all players having my spray
   = Fixed a wand issue, they should work fine now
   = Fixed a couple prop issues in different stages
   = Fixed a missing lever prop (stage 6 & 12)
   = Fixed a collision issue with the towers (ZM stage)
   = Fixed a problem in the ZM stage with the wands, they will not activate anymore during that stage until the massive teleports kick in
   = Fixed the entwatch config for the builder (ZM stage)
   = Fixed the flying cars for extreme mode (ZM Stage)
   = Fixed the first door not opening in extreme mode (stage 8)
   = Fixed the song problems for all players + cache rebuild
   
   = Note: In the zombie mod stages the props to build baricades can act weird when its been shot down from higher grounds, im still trying to find a fix for this
      
   = Hint: Do not restrict people with the current entwatch because it will caus the wand to disepear as soon as a restricted persone enters a wandbox (like minas & skyrim)



v1_1到v1_2的版本改动:

   = Entwatch and anti-grief support still added and packed in the map, thought we are not sure if the anti-grief packing works
   
   ### FIXED:
   = Fixed an invisible wall in the wizard mode (city)
   = Fixed the missing speeches for Voldemort in the final stages
   = Fixed a missing lever in extreme mode (stage 12)
   = Fixed the wand buttons, i put it back like how it was made in v1_cfix2, but with this my 'trimming system' i made for them is gone so 18 ents are back in the load aswell
   
   = Note: In the zombie mod stages the props to build baricades can act weird when its been shot down from higher grounds, im still trying to find a fix for this
      
   = Hint: Do not restrict people with the current entwatch because it will caus the wand to disepear as soon as a restricted persone enters a wandbox (like minas & skyrim)

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发表于 2015-6-7 12:48:37 | 显示全部楼层
然而并不能参加竞赛
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发表于 2015-6-7 12:57:08 | 显示全部楼层
天谴模式小蜘蛛数量增加,大蜘蛛攻击伤害增加,蛛网对人类无伤害
第二关的蛇,食人魔,第四关最后一条龙的血量增加
最后一关食死徒伤害增加
第四关最后防守时间加长,且物品地点变为随机(得去找)
三头犬多了一项新技能,人类神器风可以抵消
先渣翻这么多吧
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发表于 2015-6-7 15:16:56 | 显示全部楼层
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472365810 发表于 2015-6-7 13:12
竞赛?竞赛都过了。我看了一下这个版本,并没有contest板块,也没有听说过哪个服务器有通关过。

然后就 ...

有contest过
但是条件太过苛刻+地图至今没人过EX6
所以作者就放弃了
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捐助贡献奖章伊芙矢泽妮可

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发表于 2015-6-7 15:45:49 | 显示全部楼层
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发表于 2015-6-7 17:27:03 | 显示全部楼层
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然而 这还是一个傻逼做的傻逼图
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精华贴大神Storm Alliance捐助贡献奖章特殊贡献獎章泉此方2泉此方

 楼主| 发表于 2015-6-8 12:32:29 | 显示全部楼层
游戏昵称:Kirby君 | CS2金币:0 | CS:GO金币:1279 | SteamID: STEAM_0:1:25916048
作者紧急更新的v1_2,修复v1_1还有的5个bug。
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发表于 2015-6-9 10:50:40 来自手机 | 显示全部楼层
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发表于 2015-6-9 10:55:12 来自手机 | 显示全部楼层
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精华贴大神Storm Alliance捐助贡献奖章特殊贡献獎章泉此方2泉此方

 楼主| 发表于 2015-6-9 11:46:04 | 显示全部楼层
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文乃叔叔 发表于 2015-6-9 10:50
卡書記那個影響遊戲的BUG是哪個?

来自v1_2的问题
- The verry ending (stage 12 extreme mode), when you beat the final dementor, the massive nuke seems to be bugged, so the map wont go on from there, probably forgot an output

关于v1_2第12关,打最后摄魂怪以后,部分地区核爆处死无效的问题。应该op处死就好了吧。
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