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最近回来玩zed 发现服务器有时候进得去 有时候进不去具体代码如下connect cs1.zombieden.cn:27019
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (cs1.zombieden.cn:27019), 12 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(12) addons() desc(Remote Connect (cs1.zombieden.cn:27019))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [12] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
Annotation: Cleared 0 annotations
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #3173919526 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #3173919526 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #3173919526 (userdata 1)
[SteamNetSockets] [#3173919526 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#73812652 pipe 'GiveWhite 14'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #3173919526
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] Disconnect client 'GiveWhite 14' from server: NETWORK_DISCONNECT_SHUTDOWN (Server shutdown)
[SignonState] Client 0 'GiveWhite 14' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #73812652 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #73812652 (userdata 0)
[NetSteamConn] Disassociating NetChan GiveWhite 14 @ (unknown) from Steam Net Connection handle #73812652 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #73812652
CPlayerVoiceListener::PostSpawnGroupUnload()
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 13 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 13 tables
[BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 215.707
CPlayerVoiceListener::GameShutdown()
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
[Client] Tick packet desired receive margin now 5.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=1
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 215.710
[NetSteamConn] Steam Net connection #73812652 pipe 'GiveWhite 14' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #73812652 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 110.42.9.22:27019, connection #3038326655 UDP invalid@110.42.9.22:27019
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#3038326655 UDP steamid:85568392935972196@110.42.9.22:27019] connected
[Client] Sending connect to 110.42.9.22:27019
[Client] Received S2C_CHALLENGE [0 auth 3] from 110.42.9.22:27019
[Client] Sending C2S_CONNECT [14141 protocol 0 auth 3] to 110.42.9.22:27019
[Client] Received S2C_CONNECTION from 110.42.9.22:27019 [addons:'3277760390,3191706064,3442523611']
[NetSteamConn] Associating NetChan server @ 110.42.9.22:27019 (110.42.9.22:27019) with Steam Net Connection handle #3038326655 (userdata 0)
[Client] CL: Connected to '110.42.9.22:27019'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 3277760390,3191706064,3442523611
[EngineServiceManager] SwitchToLoop levelload requested: id [12] addons [3277760390,3191706064,3442523611]
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting non standard break pad app id: 2347771
[EngineServiceManager] Mounting addon '3277760390'
[EngineServiceManager] Mounting addon '3191706064'
[EngineServiceManager] Mounting addon '3442523611'
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (3277760390,3191706064,3442523611)
[EngineServiceManager] SwitchToLoop game requested: id [12] addons [3277760390,3191706064,3442523611]
[Client] CL: CNetworkGameClient already exists for connection to 'cs1.zombieden.cn:27019'
[Client] CL: connection to 'cs1.zombieden.cn:27019' already started
[Client] Game: "Counter-Strike 2"
[Client] Map: "surf_catrix"
[Client] Players: 14 (3 bots) / 32 humans
[Client] Build: 10679 (revision 10533768)
[Client] Server Number: 41
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
[Localization System] CLocalize::CompileString failed to localize: #matchdraft_phase_action_wait
[Localization System] CLocalize::CompileString failed to localize: #Movie_Playing
[Localization System] CLocalize::CompileString failed to localize: #PANOHUD_Spectate_Navigation_ViewHighlight
[Localization System] CLocalize::CompileString failed to localize: #PANOHUD_Spectate_Navigation_InspectLoadout_Show
[Localization System] CLocalize::CompileString failed to localize: #Movie_Playing
[Localization System] CLocalize::CompileString failed to localize: #Panorama_CSGO_Spray_Cursor_Hint
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000406 seconds
WARNING: resource 'soundevents/game_sounds_footsteps_fix.vsnddevts' is an unrecognized resource type!
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 24.584 msec
[ResourceSystem] Failed loading resource "characters/models/zuidai/zuidai3_arms.vmdl_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "characters/models/zuidai/zuidai2_arms.vmdl_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "characters/models/baijiuwei/lime_arms.vmdl_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "characters/models/zuidai/zuidai_arms.vmdl_c" (ERROR_FILEOPEN: File not found)
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 132.225272ms
[SteamNetSockets] [#3038326655 UDP steamid:85568392935972196@110.42.9.22:27019 'server'] closed by peer (2039): NETWORK_DISCONNECT_KICKED
[NetSteamConn] Steam Net connection #3038326655 UDP steamid:85568392935972196@110.42.9.22:27019 'server' closed by peer, reason 2039: NETWORK_DISCONNECT_KICKED
[Networking] Netchan 'server' closed unexpectedly: NETWORK_DISCONNECT_KICKED
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 110.42.9.22:27019, handle #3038326655 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #3038326655 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ 110.42.9.22:27019 (110.42.9.22:27019) from Steam Net Connection handle #3038326655 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for 110.42.9.22:27019, handle #3038326655
[Client] Discon
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