签到天数: 70 天 [LV.6]常住居民II

- UID
- 58960
- 僵尸币
- 283590
- 贡献度
- 0
- 注册时间
- 2019-6-19
- 在线时间
- 608 小时
- 最后登录
- 2025-10-7

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ze_diddle_stripper_4.zip
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- increased the stage-pick time by 10s, giving players more breathing room/time to vote (can be altered easily by a server manager).
// - lowered the HP of vaginafaces on extreme mode (from base:500,eachplayer:100 to base:100,eachplayer:10).
// - lowered the HP of babyfaces on extreme mode (from base:100,eachplayer:25 to base:100,eachplayer:5), Z-item-spawned babies are still the same.
// - removed the curse item from the shrek stage on extreme (replaced with airjump).
// - removed the curse item from the omaha stage on extreme (replaced with zombiespeed).
// - removed the curse item from the dicklett stage on extreme (replaced with zombiespeed).
// - the cake heal item now heals to 200hp instead of 150hp (on extreme only).
// - the cake heal item extreme-mode grenade-refill range has been increased from 512 units to 768 units.
// - the cake heal item now lasts for 8 seconds on use instead of 2 seconds.
// - the diddlecannon can now damage shrek npc's (-300hp for each hit).
// - the fetus boss will now teleport in more zombies on extreme-mode at the red screen-flash (5 in total, instead of 1).
// - the weeb stage on extreme mode is now easier, it spawns npc's/mortars/explosions less often.
// - the weeb stage extreme 10-coin and cake-spawns are now improved, it now avoids spawning near/inside a torchable house.
// - the weeb stage extreme cakes are now easier to spot as they have a large, glowing outline until picked up.
// - the weeb stage should now allow you to climb the item-house roof at the start (on extreme only).
// - the first hold on omaha extreme is now slightly tweaked, the mass mortar strikes should be easier to spot.
// - added a chat message indicator for when zombies teleport ahead at the start of omaha extreme with lower HP.
// - removed the crouch-lasers at the start of the turtle extreme stage, only the vertical lasers remain.
// - reduced the rate in which lasers spawn on turtle (both in spawn + the 30s bridge hold near the end).
// - lowered the extreme torch item cooldown from 300 seconds to 100 seconds.
// - added a game_text notification for all players that are within 600 units of a yellow laser/explosion (extreme only).
// - tweaked a yellow laser spawn timing on dicklett boss #1 (extreme only).
// - added a set of human items at the start of extreme mode, they are spawned in the first stage you go to.
// - removed one cake from the weeb extreme stage, it is now replaced with a red heal item, part of the item spawn^.
// - fixed potential issue where zombies could bring/use a Z-item into the spawn area just after a beaten stage.
//=
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